课程地址:https://pikuma.com/ 2.4 编程流程 2.5 Working with Makefiles 3. SDL设置和颜色缓冲(SDL Setup and Color Buffer) 4. 多个头文件(Multiple Header Files) 5. 向量和点(Vectors and Points) 6. 点的投影(Projecting Points) 7. 线性变换(Linear Transformations) 8. 固定时间步长(Fixed Time Step) 9. 三角形和顶点(Triangles and Vertices) 10. 绘制线(Line Drawing) 11. 动态数组(Dynamic Arrays) 12. OBJ文件(OBJ Files) 14. 三角形栅格化(Triangle Rasterzation) 15. 深度排序(Sorting Faces by Depth) 17. 3D空间变换矩阵(3D Matrix Transformations) 18. 投影矩阵(Projection Matrix) Previous GPUInstance+Hi-z Map Occlusion Culling+FrustumeCulling绘制草(上) Next 10. 绘制线(Line Drawing) CATALOG FEATURED TAGS SDF Unity RayMarching 软光栅 计算机图形学 专辑 FRIENDS